September 2016 - Present. 

PlayStation Store Page

Steam Page

Oculus Store Page


What I Did

  • Implemented and maintained various cross-platform (Vive, Oculus, and PSVR) gameplay systems, such as save system, menus, teleportation, tutorial, gamepad controller support, etc.
  • Improved and maintained cross-platform tracking, including Oculus experimental room-scale tracking.
  • Implemented asynchronous cross-platform patch-able save system.
  • Improved hand, door, and interactive objects to be more reliable and performance friendly.
  • Exposed C++ functions to Blueprint to help out designers.
  • Implemented essential items/features such as journal book, cassette player & tape, and real-time HMD head tracking on animations.
  • Miscellaneous bug fixes.